#3d-reconstruction

4 articles

01 ·★ MEMBER·PAPER·13 min read Paper Walkthrough: ENEAS — Telling Real Instances From Their Doppelgangers Ask for 'person' and you get the statues too. This paper fixes the failure where a mask is geometrically right and semantically wrong, using an embedding filter plus a conditional VLM judge — explained from first principles. 02 ·How Transformers Work·★ MEMBER·PAPER·11 min read Paper Walkthrough: Stop Anchoring to Frame One — Scal3R's Multi-Reference Relative Pose Query Long videos make online 3D reconstruction collapse. This paper traces the cause to extrapolation against a fixed first-frame anchor and fixes it by adding roughly 1% of trainable tokens to a frozen backbone. Explained from zero. 03 ·★ MEMBER·PAPER·14 min read Paper Walkthrough: Eleven Frames Are Enough — Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction How do you track a camera and rebuild a scene from a video that never ends? ABot-Recon throws away long-range memory entirely and bets on the last twelve frames. A ground-up walkthrough of the paper. 04 ·★ MEMBER·PAPER·21 min read Lucida, explained — turning a room video back into parts you can move, by deferring precision to the end A system that rebuilds a real indoor scene from video as individually movable 3D assets. It keeps the parse–generate–place order but redistributes what each step is allowed to demand, and hands the final placement to a VLM policy that operates a 3D editor in a closed loop.