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#3d-reconstruction
4 articles
01
2026-09-10
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★ MEMBER
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PAPER
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13 min read
Paper Walkthrough: ENEAS — Telling Real Instances From Their Doppelgangers
Ask for 'person' and you get the statues too. This paper fixes the failure where a mask is geometrically right and semantically wrong, using an embedding filter plus a conditional VLM judge — explained from first principles.
02
2026-09-06
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How Transformers Work
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★ MEMBER
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PAPER
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11 min read
Paper Walkthrough: Stop Anchoring to Frame One — Scal3R's Multi-Reference Relative Pose Query
Long videos make online 3D reconstruction collapse. This paper traces the cause to extrapolation against a fixed first-frame anchor and fixes it by adding roughly 1% of trainable tokens to a frozen backbone. Explained from zero.
03
2026-09-03
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★ MEMBER
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PAPER
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14 min read
Paper Walkthrough: Eleven Frames Are Enough — Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction
How do you track a camera and rebuild a scene from a video that never ends? ABot-Recon throws away long-range memory entirely and bets on the last twelve frames. A ground-up walkthrough of the paper.
04
2026-09-02
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★ MEMBER
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PAPER
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21 min read
Lucida, explained — turning a room video back into parts you can move, by deferring precision to the end
A system that rebuilds a real indoor scene from video as individually movable 3D assets. It keeps the parse–generate–place order but redistributes what each step is allowed to demand, and hands the final placement to a VLM policy that operates a 3D editor in a closed loop.