#3d-generation
4 articles
01
·★ MEMBER·PAPER·10 min read
Paper Walkthrough: Puffin-World — A World Model That Remembers Which Way Is Up
What changes when you give an image generator a sense of gravity? A ground-up walkthrough of Puffin-World's Omni-Camera representation and physics propagation, with equations and interactive figures.
02
·Generative Models·★ MEMBER·PAPER·10 min read
The State of 3D Generation — From NeRF to Gaussian Splatting
3D stopped being something you sculpt and became something you fit by optimization. How the representation moved from meshes to NeRF to Gaussian Splatting, how SDS turns a 2D diffusion model into a judge that supervises 3D, and what breaks when you take any of it into a game or film pipeline.
03
·★ MEMBER·PAPER·8 min read
Paper Walkthrough: Hunyuan3D-Buffalo 1.0 — One Brain for 3D Understanding, Generation, and Editing
Describe a 3D shape in words, generate it from text, edit it by instruction, carve out a named part — Tencent Hunyuan's Hunyuan3D-Buffalo 1.0 does all four in a single model. We walk through the 87M-sample data factory behind it, the Nano3D-v2 editing-pair pipeline, and the paper's most practical finding: training generation makes editing better.
04
·Paper Deep-Dives·★ MEMBER·PAPER·11 min read
Paper Walkthrough: WorldClaw — Agents That Build Walkable, Editable 3D Open Worlds from a Single Sentence
Type 'a tropical pirate stronghold' and get a large-scale 3D world you can walk through — with every building still an editable, standalone asset. A walkthrough of Tencent Hunyuan's WorldClaw, from its plan → terrain → regional-objects pipeline to the render-and-inspect loops where agents check their own work.