Quadratic Function y = ax²
Start gently
The graph of y = ax² is a parabola — the same shape as the path of a thrown ball. The larger a is, the narrower and sharper the curve.
Key points
The Basics of y = ax²
This is simply x² multiplied by a constant a. If a > 0 the parabola opens upward (a U shape); if a < 0 it opens downward. Either way the vertex — the turning point — sits at the origin (0, 0).
What the Graph Looks Like
Four things to remember: (1) the vertex is the origin (0, 0); (2) the curve is symmetric about the y-axis, the line x = 0; (3) the larger |a| is, the narrower and steeper the curve becomes; (4) since x² is never negative, a > 0 means y ≥ 0 always.
Rate of Change
A linear function has one fixed rate of change — its slope. A quadratic does not: the rate changes as x moves, which is what "nonlinear" means. Going from x = 1 to 3 and going from x = 3 to 5 cover the same width, but y climbs by different amounts.
Feel It Through Braking Distance
If it takes 9 m to stop from 30 km/h, then at 60 km/h (twice the speed) it takes 36 m — four times as far — and at 90 km/h (three times the speed) it takes 81 m, nine times as far. Distance grows with the square of speed, not with speed itself.
See it drawn
Check yourself 10questions
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Q1 If y = 2x², what is y when x = 3?
Q2 For y = ax² with a < 0, what is the y-value at the vertex?
Q3 How does the graph of y = 3x² compare with y = x²?
Q4 An object in free fall drops y = 5t² metres after t seconds. How far has it fallen after 3 seconds?
Q5 If y = −x², what is y when x = −4?
Q6 The curve y = ax² passes through the point (2, 12). What is a?
Q7 For y = x², what is the rate of change as x goes from −2 to 4?
Q8 Braking distance follows d = kv². At v = 60 km/h the distance is d = 36 m. What is d at v = 90 km/h?
Q9 How are the graphs of y = 2x² and y = −2x² related?
Q10 For y = ax² with a = 2, what is the largest value of y when x runs from −3 to 2?
Jobs that use this
Automotive Engineer (Safety Design)$100k
Uses y = ax² to calculate braking distances and crash energy. Because stopping distance grows with the square of speed, this maths feeds straight into vehicle safety standards.
Maths used: y = ax²CalculusPhysicsStatistics
Optical Engineer$110k
Designs the curvature of lenses and mirrors using the equation of a parabola. Day-to-day work means building telescopes, camera lenses and laser instruments.
Maths used: y = ax²TrigonometryWave equationsComplex numbers
Robotics & Drone Engineer$95k
Works out flight paths with the equations of projectile motion — where a package dropped from a drone will land, or how a self-driving robot should move.
Maths used: y = ax²VectorsControl engineeringMachine learning
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