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#self-play

2 articles

01 ·Evaluation & Judging·★ MEMBER·PAPER·12 min read Self-Improving AI — Self-Play, Co-Evolution, and Generated Curricula What has to be true for a model to get better without anyone adding data? This article pulls three conditions out of AlphaZero's self-play, shows exactly which one breaks first for language models, explains how co-evolution and generated curricula try to patch the gap, and ends with why self-improvement claims are unusually easy to evaluate wrong. 02 ·Agents·★ MEMBER·PAPER·9 min read AlphaGo from Scratch — The Marriage of Search and Learning Starting from why Go was considered unsolvable for so long, this piece unpacks how the policy network, the value network, Monte Carlo tree search and self-play each cover the others' weaknesses — with the formulas and the code. It closes with what this design handed down to inference-time compute in LLMs.