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#game-engine

1 articles

01 ·Paper Deep-Dives·★ MEMBER·PAPER·13 min read Paper Walkthrough: Turning Game Development into a Verifiable Trajectory Data Engine — RLHEV and AWoMo A paper arguing that what world models lack is not data or compute but cheap grading. We work through RLHEV — post-training on game-engine checks fused with developer accept/reject decisions — from first principles to equations, interactive figures, and the reported numbers.