#camera-control
3 articles
01
·★ MEMBER·PAPER·7 min read
Paper Explained: WorldCrafter — A Video World Model That Remembers What You Saw, via Camera-Queryable Memory
Video world models tend to repaint a room differently when you walk back into it. WorldCrafter tackles this with an implicit 3D-aware memory that is read out from the viewpoint you are about to look from. We explain it from scratch with equations, interactive figures, and code.
02
·★ MEMBER·PAPER·14 min read
SolarWM: Training on 5 Seconds, Walking for an Hour — and Opening the Whole Stack
A data engine that folds 10 datasets into 1.43M clips under one contract, plus a three-stage recipe that adapts four different video backbones without erasing them. The causal models roll out for minutes to hours after training on 5-second sequences alone.
03
·FREE·PAPER·15 min read
Paper Walkthrough: EchoWM — A World You Can Walk Into, and Hear, Driven by Camera Intent
Hand it a reference view and a stream of 'where I want to go', and it keeps generating 720p video together with environmental sound, music and speech. A walkthrough of EchoWM from the paper itself: one camera-intent interface for both first and third person, a single translation scale shared across the whole dataset, and the sink-plus-FIFO cache that makes long rollouts possible.