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#audio-generation
2 articles
01
2026-08-27
·
Generative Models
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★ MEMBER
·
PAPER
·
9 min read
Music and Audio Generation from Scratch — Sound as Tokens
A three-minute song is more than 15 million numbers. The history of music generation is largely the history of folding that sequence down to something a model can hold. Codec tokens, the fork between autoregressive and diffusion approaches, how text conditioning actually bites, and how to reconstruct the shape of Suno-style products from published parts — no prior knowledge assumed.
02
2026-08-13
·
Audio & Speech
·
★ MEMBER
·
PAPER
·
10 min read
Paper Walkthrough: SwanTale — Designing Voices from Words Alone, with Speech and Sound in One Waveform
ByteDance's SwanTale handles two jobs in one model: cloning a voice from reference audio (zero-shot) and building voices, ambience, and sound effects purely from a natural-language caption (instruct). We walk through the paper, from the 70M-caption data pipeline to Unified MoE routing and GRPO post-training.